Sunday, November 15, 2009

Roger Rabbit Unterschied Bugs Bunny

Manhunt (Rockstar Games, 2003)



'm so lazy to write a new entry as to buy a new console, so very occasionally and without much fanfare, I get to spend here and write some bullshit about the old fashioned game of turn in this case, I finished a few months ago and it's worth, albeit late and wrong, give some kind of mention.

As the guys at Rockstar are very twisted and I am old grown man, after rewarding experiences came this Manhunt GTA, a game that promised from his argument. And is that the title puts us in the shoes of James Earl Cash, a death row inmate at the prison director through an intercom, it offers the opportunity to escape from estrangis idem, but at a heavy price : several hunters lurking out there and have no mercy in ending it, while some cameras record their every move. Obviously, we are the prey, but also hunters, and we have to run several of these offenders (ranging from mental morons to ex-military) with all kinds of weapons as we find recorded, give us instructions or we give access to new areas if liquidated, thus forming, part of a macabre experiment of Snuff.






Aesthetically stunning, dark, violent, and again led to a more adult audience, this includes things Manhunt games infiltration as any Metal Gear Solid or Splinter specifically a cell (for what hide in the shadows) and add high doses of violence, executions may offend the sensibilities of more than a wimp. Manhunt also involves the player in such a way that makes each stage a highly recommendable experience stress because they provide many details of the title.

So, We are a hunter must kill enemies to escape, but also to hide in different parts of the scene to avoid being seen and survived, becoming the prey, the hunted, head coveted of all types of our blood-thirsty lunatics. The sound contributes greatly to making this experience more tense, with all sorts of cries and voices of our hunters who insult us, call us, tell us to breathe and listen to all sorts of things while a soft melody plays in the background. Let's add the fact that once you see it, go to kill you without mercy and it is very difficult to get out alive if they give you. So we had better hide it, get rid of some enemy lurks in the back, with weapons such as plastic bags, bats, and hammers-and even distract cans or bottles thrown onto the stage, while we left for legs. Manhunt is a game really tense and grim, with growing intelligently phases raised which need to be overcome with a thoroughly planned strategy. And watch out, because in some few points saved and we had better not diƱarla.



The game, to try not to fall into excessive repetition, presents all kinds of scenarios and submissions. So we have to escort a drunken tramp and bring to a safe area, go hide mental hospitals for the insane as we left to their fate, save several members of our family, and there are stages in which infiltration gives way to confrontation with firearms, like the mall.

Despite its flaws (the graphics are not spectacular, some barriers of the control and AI is not perfect) Manhunt managed to snag, thanks to all the details and what we accomplished involve an attempt to emerge unscathed from this macabre game we are part of. And so we get involved in an experience in which the hero is no saint or no hero, speaks clearly achieved what is the proposal for Rockstar. Recommended, try to prove its aftermath.

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