Saturday, November 20, 2010

Leopard Print Extensions'

Talmit's Adventure (Namco, 1992)




Talmit's Adventure (known in other regions such as Marvel Land ) was a platform for lifelong launched in 92 by Namco for Sega Megadrive him. It was difficult to stand out in a genre so trite and which had, by then, games like the first 2 parts of Sonic, but the fact is that the overall impression of everyone who has tried has been positive and the game continues being reminded on a small scale.

The argument is almost always. Prince who must save a princess, visiting different worlds, here are the different areas of a gigatesco park, the King Mole malvadísimo, pretede win by prisoners, all the fairies who protected him. Best intro I put here:



From here begins the adventure and have plenty more crumbs than you can imagine seeing the game for the first time.




is because the graphics are not much, but at least the scenarios are original. The sounds and melodies meet but do not have the charisma of the other great games we all knew. At first glance it seems that it is business as usual, jumping to eliminate enemies and reach the final, but each scenario holds many secrets as doors and passageways that can save you a good way to reach the final. Well, then go to that.



handle our prince of colorful scenarios, having to recored each world with its 7 phases while the typical henchmen (or not so typical because some are quite bizarre) to stop threatening us achieve our Obet. We have many items to collect, such as wings, which allow us to fly for a while and address or road, or reach inaccessible areas. We also have a sort of human chain formed by shadows of nustro hero that we can use as a weapon to mow down the enemies, balanced for some areas or use it to shoot down any element of the stage and come to some area. And finally there are the points that reaching a certain amount they give us extra lives (or items that are extra lives, directly.) We also have a strange item with the letter L that is 5000 points, or foods such as soft drinks and ice cream also will give us points, although to a lesser extent. At the end of each phase have to go through a target and as we move closer to the center, the more points you get. Something like what the flag of the Super Mario Bros.


Enemies Bizarre, I say ...

Upon reaching the final stage of each scenario will be bumps to the head of the area minujuegos fun. The first is the typical game pallel Scissors Stone, the second a game where you have to blow up a water balloon and blow it against our opponent ... pretty funny. At the end of each boss, liberábamos the elf in question, give us a kiss blushed and we had a bonus stage where you go collecting falling stars and get extra points. And so to the evil boss faced Rat. In between there were some steps that were a roller coaster that took us to the end, having to avoid falling or that the enemies we eliminated.

The grace of the game was on stage with doors that had transported us or to other parts of the same stage or at different stages. 3 worlds could go ahead or we could go back depending on the door escogiésemos. Also had points in each phase that if you spent something like invisible portals teleport you to go through them, I had to another part of this phase or later many worlds ... or backward. There was the grace of the game, because if you knew that your shortcut ends up in the final without recorrértelo everything. I played both the game in the end I knew all the shortcuts possible acabármelo above, some very well hidden. As one, in which you had to throw you under vacuum and when you thought you were going to take a life elsewhere appeared in many stages forward. It was good to show off, and both assume everyone who played just asking that the game is over, and with it, I had a few times.


Bonus phases, which are more a tribute to Namco.

We can say that this is a resultón title that will enter in almost all the topics of gender, has something of substance. I have fond memories and that's why I share it here, if anyone is encouraged that you take a practice match, worth.

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