Sunday, January 24, 2010

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Syberia (Microids, 2002) Lieutenant overpost



A genus
very existence and that eventually becomes less common in our platform is that of adventure games. I do not know why, and maybe walk wrong, but I get the feeling that the genre a few years ago have reached its golden age has now become more minority and rarely trade. To me, these adventures supposed authentic experiences that went beyond what I could offer games from other genres as evidenced by its complexity, its narrative power, it maintained that they were required or involvement in them. In the present case and despite that it has rained a lot in this area, Syberia has a few strong points that make your mention is needed between the graphic adventures "modern" without losing the essence of titles ever.

Syberia is a third-person adventure where you control Kate Walker, a lawyer who will go to a remote village frencesa to close the purchase of an old automaton factory by a large toy company with such unfortunate that the owner of the factory has just died. It entoces when undertaking a long trip in which we find the current owner of the factory to close the deal, a certain Hans Voralberg who is believed dead. The fact is that this story ends up at the end and something as simple as finding current owner of a factory of robots is becoming just a journey full of adventures where we meet characters of all kinds and in which the protagonist eventually involved to rethink many things about his personal life. So in a sense, Syberia is an experience, especially narrative effects, supported by a sound and visual power that helps the cause.






We may not meet before a game too complex because it shows you have taken special care to the history, texts and places through which wanders Kate Walker rather than to the complexity of some challenges. Thus we have before us a game that will test whether our retinas based on diaries and letters to read, or through some scenarios to contemplate. To highlight the stories of some events (some quite funny) and of course, also some smaller missions and puzzles where we have to think something. They also help in the adventure involved a soundtrack quite worked, who joins us at certain times, and some of those cutscenes now no longer style and displayed in the important moments of the game.




Swiss Benoit Sokal, who among other things is known as a comic illustrator, joined Microids to translate their concerns into the virtual realm. Syberia was not the first of its games, but its predecessor is neither more nor less than Amerzone , another adventure with which it is a nod / tribute / on at a given moment in Syberia. Syberia

has been released for PC, Xbox, PS2 and Nintendo DS.

Finally, in addition to recommending the game to all lovers of this type of adventure, we can say that things did not stay here. Syberia has a direct continuation (Syberia II) and it has already cut some news about a possible part three, which would be big news. Perhaps you started to enter a plan too dramatic, adventure games to have much to say ...

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